TY - JOUR
T1 - The Utilization of Flashcards in Children Information Literacy Development
AU - Harisanty, Dessy
AU - Srirahayu, Dyah
AU - Kusumaningtiyas, Tiara
AU - Anugrah, Esti
AU - Permata, Islahun
N1 - Publisher Copyright:
© 2020. All Rights Reserved.
PY - 2020
Y1 - 2020
N2 - A Flashcard is one of the media to develop student information literacy in which its application includes activities of analyzing, writing and telling stories. Storytelling is a process of reading that is useful to increase the courage to appear in public. This research used descriptive method. For preliminary research, we used experiments, making flashcards as learning media for elementary students. After that, the students were interviewed. The results of this study indicate that students are very enthusiastic to start a flashcard game that they think is fun. The benefits of a flashcard game include improving language skills, increasing the ability to compose stories, remembering and memorizing, analyzing a problem, and enriching vocabulary. Apart from the cognitive side, the benefits of a flashcard game can also increase self-confidence, develop good and effective communication, and enhance creativity. The concept of a flashcard is a learning medium by playing. The advantages of flashcards include fun learning media, and simple and attractive shapes as they are pictorial and colorful.
AB - A Flashcard is one of the media to develop student information literacy in which its application includes activities of analyzing, writing and telling stories. Storytelling is a process of reading that is useful to increase the courage to appear in public. This research used descriptive method. For preliminary research, we used experiments, making flashcards as learning media for elementary students. After that, the students were interviewed. The results of this study indicate that students are very enthusiastic to start a flashcard game that they think is fun. The benefits of a flashcard game include improving language skills, increasing the ability to compose stories, remembering and memorizing, analyzing a problem, and enriching vocabulary. Apart from the cognitive side, the benefits of a flashcard game can also increase self-confidence, develop good and effective communication, and enhance creativity. The concept of a flashcard is a learning medium by playing. The advantages of flashcards include fun learning media, and simple and attractive shapes as they are pictorial and colorful.
KW - flashcards
KW - games
KW - information literacy
KW - learning media
KW - students
UR - http://www.scopus.com/inward/record.url?scp=85098147847&partnerID=8YFLogxK
M3 - Article
AN - SCOPUS:85098147847
SN - 1522-0222
VL - 2020
SP - 1
EP - 12
JO - Library Philosophy and Practice
JF - Library Philosophy and Practice
ER -