Random and match game for education purposes with model learning technology system architecture

R. Rahim, N. Kurniasih, A. Daengs Gs, K. Saddhono, B. K. Riasti, I. B. Rangka, D. E. Kurniawan, Erwin Putera Permana, Fatkul Anam, Tomi Listiawan, Moses Glorino Rumambo Pandin, G. Gumono, Nurul Astuty B. Yensy, Dian Eka Chandra Wardhana, Wida Prima Mustika, Sepeti Rindawati

Research output: Contribution to journalConference articlepeer-review

1 Citation (Scopus)


Education in Indonesia still faces various problems and challenges in teaching and learning process both internal and external factors such as props, media and also implementation of information technology. The use of multimedia-based learning media in the learning process will helps students to understand the material to be delivered. Random and match is a game consisting of 4 different games that are addressed to kindergarten children to know the use of technology positively in learning process, and by applying Model Learning Technology System Architecture learning an utilization using computer will be more useful for teacher and kindergarten students.

Original languageEnglish
Article number012038
JournalJournal of Physics: Conference Series
Issue number1
Publication statusPublished - 30 Aug 2019
Event1st International Conference on Computer, Science, Engineering and Technology, ICComSET 2018 - Tasikmalaya, West Java, Indonesia
Duration: 27 Nov 201828 Nov 2018


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