Internet gaming disorder in an adolescent during the COVID-19 pandemic: a case report

Novi Agung Rahmawati, Yunias Setiawati, Gusti Ayu Indah Ardani, Ekachaeryanti Zain, Victor Pereira-Sanchez

Research output: Contribution to journalArticlepeer-review

1 Citation (Scopus)


The internet has become an indispensable tool in people´s daily lives during the COVID-19 pandemic. Internet and video game use are experiencing rapid growth in the youth and adult populations as a major source of entertainment. However, excessive gaming may cause addiction and negatively impact mental health, entailing low psychosocial well-being, poor social skills, and decreased academic achievement. We report the case of a 16-year-old student with a "typical" pattern of internet gaming disorder (IGD) developed during the pandemic, which improved after weeks of treatment with pharmacotherapy and psychosocial interventions. This case highlights that it is essential for the mental health professionals to know the psychopathology of IGD and multimodal approaches to treat it.

Original languageEnglish
Article number224
JournalPan African Medical Journal
Publication statusPublished - 2022


  • COVID-19
  • Internet gaming disorder
  • adolescent
  • behavioral addiction
  • case report


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