Keyphrases
Efficacy Outcomes
100%
Learning Outcomes
100%
Student Self-efficacy
100%
Multiple Technologies
100%
Technological Approaches
100%
Multiple Intelligences
100%
Business Students
100%
Intelligence Approaches
100%
Teaching Strategies
50%
Enriched Environment
50%
Business Administration
50%
Corporate Social Responsibility
25%
Hypothesis Testing
25%
Self-concept
25%
Learning Experience
25%
Self-motivation
25%
Virtual Reality
25%
Learning Gain
25%
Effects on Learning
25%
Technology Effect
25%
International Business
25%
Enhanced Learning
25%
Technology Integration
25%
Digital Tools
25%
High Expectations
25%
Enhanced Learning Outcome
25%
Administration Students
25%
Business Administration Education
25%
Online Tutorials
25%
Market Segmentation
25%
Differential Impact
25%
Interactive Platform
25%
Business Courses
25%
Social Market
25%
Technology in Teaching
25%
Technology-based Activities
25%
Social Sciences
Self-Efficacy
100%
Learning Experiences
100%
Business Economics
60%
Teaching Methods
40%
Hypothesis Testing
20%
Virtual Reality
20%
International Business
20%
Market Segmentation
20%
Corporate Social Responsibility
20%
Economics, Econometrics and Finance
Learning Outcome
100%
Business Economics
75%
Corporate Social Responsibility
25%
Learning Experience
25%
Market Segmentation
25%
International Business
25%
Computer Science
Learning Experiences
100%
Enriched Environment
40%
Virtual Reality
20%
Emerging Technology
20%
Online Tutorial
20%
Supporting Evidence
20%