Keyphrases
Indonesia
100%
Partial Least Squares Structural Equation Modeling (PLS-SEM)
42%
Information Technology
38%
Environmentally Responsible Behavior
29%
Surabaya
28%
Tourism
23%
Purchase Intention
20%
Consumer Behaviour
19%
Tourist Motivation
19%
Technology Enablers
19%
Purchase Behavior
19%
Green Purchase Intention
19%
Environmental Attitudes
19%
Positive Impact
18%
Theory of Planned Behavior
17%
Loyalty
17%
Quality of Service
16%
Systematic Literature Review
15%
Sunan
15%
COVID-19 Pandemic
14%
Consumer Attitudes
14%
Behavioral Intention
14%
Indonesian
14%
Generation Z (Gen Z)
14%
User Satisfaction
14%
Recycling Behavior
12%
Cosmetic Products
12%
Quality Brands
12%
Subjective Norms
12%
Millennial Generation
12%
Customer Loyalty
12%
Eco-label
12%
Business Performance Enhancement
12%
Intention to Purchase
12%
Environmental Concern
11%
Marketing Communication
11%
Information Technology Use
11%
Green Products
11%
Developing Countries
11%
Environmental Values
11%
Environmentally Friendly
11%
Environmental Knowledge
11%
Moderating Effect
11%
Brand Trust
11%
Information Effect
10%
Religiosity
10%
Electronic Books
9%
Social Influence Factors
9%
Store Brand
9%
Hedonic Benefits
9%
Social Sciences
Indonesia
97%
Tourism
30%
Environmental Attitude
29%
Brand Image
23%
Millennials
22%
Structural Equation Modeling
20%
Generation Z
16%
Environmental Behavior
14%
Behavior Control
14%
Ecotourism
14%
Customer Loyalty
14%
Consumer Behavior
13%
Religiosity
12%
Systematic Review
12%
Eco-Label
12%
Marketing Communication
11%
Advertising
11%
Developing Countries
10%
Reference Group
9%
Parasocial Interaction
9%
Effect of Gender
9%
Consumer Satisfaction
9%
Consciousness
9%
Environmentally-Friendly Product
9%
YouTube
9%
Digital Marketing
9%
Pilgrimage Tourism
9%
Green Marketing
9%
Relationship Marketing
9%
Brand Equity
9%
Consumer Attitude
9%
Information Systems
9%
Academic Performance
9%
Consumer Intention
9%
National Identity
9%
Digitalization
9%
Influencer
9%
Literature Reviews
9%
Supply Chain Management
9%
Social Influence
9%
User-Behaviour
9%
Emotional Factor
9%
Information Technology
9%
Empirical Research
9%
Information Services
9%
Electronic Word of Mouth
9%
Bibliology
9%
Corporate Social Responsibility
9%
Fast Fashion
9%
COVID 19 Epidemic
9%