Keyphrases
Mobile Application
99%
Electronic Learning
94%
Food Potential
94%
Food Security
94%
Indonesia
88%
East Java
71%
K-means
67%
Fuzzy TOPSIS
59%
Recommender Systems
59%
Mobile-based
47%
ITIL V3
47%
Golang
47%
Decision Support System
47%
Supplier Evaluation
47%
Business Intelligence
47%
Security Level
47%
User Acceptance
47%
Information Engineering
47%
White Blood Cell Classification
47%
White Blood Cell Counting
47%
Engineering Business
47%
Overlapping Cells
47%
Microscopic Blood Images
47%
MySQL
47%
MongoDB
47%
Streaming Service
47%
Systematic Literature Review
47%
User Preference
47%
COBIT
47%
Performance Comparison
47%
Nutrition Quality
47%
Problem Management
47%
Boarding House
47%
Tourists
47%
Food nutrition
47%
Regency
47%
Application-oriented
47%
Acute Respiratory Infection
47%
Information Technology
37%
Importance-performance Analysis
35%
Movie Recommender System
35%
Vegetables
35%
Side Dishes
35%
Tourist Preferences
31%
Recommendation System
31%
User Satisfaction
29%
Systems-based
27%
Food Commodities
23%
Student Community
23%
Collaborative Filtering Method
23%
Computer Science
Information Systems
100%
Case Study
94%
Mobile Application
80%
Evaluation Result
47%
Problem Management
47%
User Acceptance
47%
Business Intelligence
47%
MongoDB
47%
Performance Comparison
47%
Mobile App
47%
Geographic Information
47%
Electronic Learning
47%
Decision Support System
47%
Response Time
37%
Information Technology
37%
Selection Decision
23%
Evaluation Activity
23%
Related Resource
23%
Risk Population
23%
Geographic Factor
23%
Waterfall Model
23%
Technique for Order of Preference by Similarity to Ideal Solution
23%
Distribution Pattern
23%
Recommender Systems
23%
Demographic Factor
23%
Development Model
23%
Software Development
23%
Web Application
18%
Web Server
18%
Manage Information
18%
User Satisfaction
15%
First-in-First-Out
9%
Developing Application
9%
Communication Protocol
9%
Development Process
9%
Open Source
9%
Time Difference
9%
Source Database
9%
Operating Procedure
9%
Organizational Structure
9%
Company Employee
9%
Time Technology
9%
Company Information
9%
Decision Maker
5%
Information Quality
5%
Influence Student
5%
Learning Philosophy
5%