Keyphrases
Indonesia
95%
Surabaya
56%
Public Libraries
31%
Library Services
31%
School Libraries
25%
Senior High School Students
23%
Artificial Intelligence
23%
Digital Natives
21%
Universitas
20%
Library Users
19%
Social Media
18%
Indonesian
18%
Twitter
18%
Academic Libraries
17%
World Wide Web
16%
Librarians
16%
Personal Information Management
15%
Urban Youth
15%
Metaverse
15%
User Satisfaction
15%
Taiwan
15%
Descriptive Quantitative
15%
College Libraries
14%
Descriptive Types
14%
East Java
14%
High School Students
13%
Design Methodology
12%
Motivation
12%
Information Literacy
11%
Information Services
11%
Research Use
11%
Developing Countries
10%
Sampling Methods
9%
Library Use
9%
Information Seeking
9%
Student Use
9%
Large Cities
8%
University Libraries
8%
User Education
7%
Digital Native Generation
7%
Information Channel
7%
Information-seeking Behavior Model
7%
Digital Collections
7%
Visually Impaired Students
7%
E-office
7%
Office Users
7%
Digital Preservation
7%
Special Libraries
7%
Library Transformation
7%
Governmental Organizations
7%
Social Sciences
Indonesia
100%
Academic Libraries
33%
Public Libraries
31%
Libraries
29%
Artificial Intelligence
23%
School Libraries
21%
High School Student
19%
Source of Information
18%
Social Network
18%
Scientific Methods
17%
Developing Countries
16%
Metaverse
15%
User Satisfaction
15%
Critical Discourse Analysis
15%
Social Cognition
15%
Information Services
14%
Data Collection Method
10%
School Librarians
9%
Information Behavior
9%
Learning Process
9%
Digital Libraries
9%
Information Literacy
9%
Content Analysis
9%
Building Service
7%
Library Perception
7%
Facebook
7%
Blind
7%
Library Automation
7%
Special Libraries
7%
Library Usage
7%
Archive Management
7%
Systematic Review
7%
Open Access
7%
Best Practice
7%
Case Study
7%
Qualitative Research Method
7%
Public Utilities
7%
Office System
7%
Text Analysis
7%
Population Censuses
7%
Education Research
7%
Malaysia
7%
Socialization
7%
Information User Instruction
7%
Literacy Instruction
7%
Location Research
6%
Social Relationships
6%
Twitter
5%
Secondary Schools
5%
Legislation
5%
Computer Science
College Library
18%
Social Network
18%
Social Networking (Online)
17%
Information Management
15%
Digital Native
15%
User Satisfaction
15%
Academic Library
15%
Artificial Intelligence
15%
Library Service
15%
Sampling Technique
13%
Information Service
10%
Content Analysis
9%
Quantitative Approach
9%
User Education
7%
Behavior Model
7%
Digital Preservation
7%
Special Libraries
7%
Document Management
7%
Special Library Service
7%
Digital Collection
7%
Social Medium Content
7%
Electronic Archive
7%
Archive Management
7%
Facebook
7%
Wrong Decision
7%
Digital Community
7%
Media Production
7%
Information Seeking Behavior
7%
User Experience
7%
e-government
7%
Secondary Schools
7%
Subjective Assessment
7%
Data Collection Process
7%
Social Context
7%
Critical Discourse Analysis
7%
Virtual Information
7%
Needed Information
6%
Academic Community
6%
Twitter
5%
Information Channel
5%
Regression Test
5%
User Behavior
5%