Keyphrases
Indonesia
92%
Surabaya
54%
Artificial Intelligence
37%
Library Services
33%
Librarians
30%
Public Libraries
30%
School Libraries
24%
Senior High School Students
22%
Universitas
21%
Digital Natives
20%
Library Users
18%
Social Media
18%
Indonesian
17%
Twitter
17%
Academic Libraries
16%
World Wide Web
15%
Personal Information Management
15%
Urban Youth
15%
Metaverse
15%
User Satisfaction
15%
Taiwan
15%
Digital Age
15%
Systematic Literature Review
15%
Information Literacy
14%
Descriptive Quantitative
14%
College Libraries
14%
Descriptive Types
13%
East Java
13%
Motivation
13%
High School Students
12%
Information Services
12%
Design Methodology
12%
Research Use
10%
Developing Countries
9%
Sampling Methods
9%
Library Use
9%
Information Seeking
9%
Virtual Library
9%
Student Use
9%
Large Cities
8%
University Libraries
8%
User Education
7%
Digital Native Generation
7%
Information Channel
7%
Information-seeking Behavior Model
7%
Digital Collections
7%
Visually Impaired Students
7%
E-office
7%
Office Users
7%
Digital Preservation
7%
Social Sciences
Indonesia
100%
Librarians
53%
Artificial Intelligence
45%
Public Libraries
37%
Academic Libraries
35%
Libraries
28%
High School Student
26%
Discourse
22%
School Libraries
21%
User Satisfaction
18%
Source of Information
17%
Social Network
17%
Scientific Methods
17%
Information Behavior
16%
Developing Countries
15%
Metaverse
15%
Systematic Review
15%
Information Services
14%
Information Needs
10%
Information Literacy
10%
Data Collection Method
10%
School Librarians
9%
Secondary Schools
9%
Digital Libraries
9%
Information Seeking
9%
Learning Process
9%
Content Analysis
8%
Building Service
7%
Library Perception
7%
Facebook
7%
Blind
7%
Library Automation
7%
Special Libraries
7%
Library Usage
7%
Archive Management
7%
Open Access
7%
Best Practice
7%
Qualitative Research Method
7%
Public Utilities
7%
Office System
7%
Population Censuses
7%
Education Research
7%
Malaysia
7%
Socialization
7%
Information User Instruction
7%
Literacy Instruction
7%
Behavior Model
7%
Heritage Preservation
7%
Scientists
7%
Cultural Heritage
7%
Computer Science
Artificial Intelligence
30%
College Library
17%
Social Network
17%
Social Networking (Online)
16%
Library Service
15%
Information Management
15%
Digital Native
15%
User Satisfaction
15%
Academic Library
15%
Information Systems
15%
Sampling Technique
12%
Information Service
11%
Quantitative Approach
10%
Information Literacy
10%
Content Analysis
9%
User Education
7%
Behavior Model
7%
Digital Preservation
7%
Special Libraries
7%
Document Management
7%
Special Library Service
7%
Digital Collection
7%
Social Medium Content
7%
Electronic Archive
7%
Archive Management
7%
Facebook
7%
Wrong Decision
7%
Digital Community
7%
Media Production
7%
Information Seeking Behavior
7%
User Experience
7%
e-government
7%
Secondary Schools
7%
Subjective Assessment
7%
Data Collection Process
7%
Social Context
7%
Critical Discourse Analysis
7%
Virtual Information
7%
Bibliometric Analysis
7%
Cultural Heritage
7%
Needed Information
5%
Academic Community
5%
Twitter
5%
Information Channel
5%
Regression Test
5%
User Behavior
5%