Keyphrases
Indonesia
100%
Indonesian
57%
Generative Transformer
53%
Authentic Context
47%
COVID-19 Pandemic
47%
Teacher Acceptance
44%
Technology Acceptance Model 2 (TAM2)
44%
Technology Acceptance
41%
Math Word Problems
40%
Socially Disadvantaged
35%
Disadvantaged Schools
35%
Moodle
35%
Learning Management System
35%
Math Word Problem Generation
35%
Clickbait
35%
Learning Technologies
35%
Nonparametric
35%
Fluid Flow
35%
Ordinal Logistic Regression Model
35%
Perceived Ease of Use
30%
Perceived Usefulness
30%
Difficulty Level
30%
Geometry Learning
29%
Vaccination
26%
Velocity Profile
26%
Temperature Profile
26%
Learning Performance
25%
Contextual Information
25%
Spatial Effect
23%
Technology Adoption
22%
Neural Network
22%
Social Media
22%
Mobile Application
22%
Automatic Question Generation
21%
Twitter
20%
Online News
20%
Problem-solving Activities
19%
Distance Learning
19%
Self-efficacy
19%
Augmented Reality
18%
Birth Events
17%
Public Policy Issues
17%
Ambulance Routing
17%
Medical Experts
17%
XGBoost
17%
WebGIS
17%
Location Model
17%
Recency
17%
Emergency Ambulance
17%
Cloud Learning
17%
Emergency Management
17%
Telemedicine Applications
17%
Sentiment Analysis
17%
Teacher Age
17%
Math Learning
17%
Decimals
17%
Fake Account Detection
17%
Problem Posing
17%
Spatiotemporal
17%
Dynamical Analysis
17%
Unsteady State
17%
Free Convection Flow
17%
Inclined Flat Plate
17%
Fear of Missing out (FoMO)
17%
Systems Perspective
17%
Viscous Flow
17%
Stuart number
17%
Viscous Fluid
17%
Porous Cylinder
17%
SEIQR Model
17%
Intervals Classification
17%
Short Birth Interval
17%
Machine Learning Techniques
17%
Local Scoring Algorithm
17%
Probolinggo
17%
Retailers
17%
Age Differences
17%
COVID-19 Model
17%
Toddlers
17%
Binary Classification
17%
Interpregnancy Interval
17%
Governing Equation
17%
Material Parameters
17%
Regression Function
17%
Transformer
17%
K-means Algorithm
17%
Engineering Application
17%
Diphtheria
17%
Artificial Intelligence
17%
Problem Solving
17%
News Websites
17%
Imbalanced Data
17%
COVID-19 Pandemic Era
17%
Maxwell
17%
Nave Bayes
17%
Fluid Dynamics
17%
Generalized Additive Model
17%
Pharmacy
17%
Fractional Model
17%
Not in Employment
17%
Computer Science
Learning Management System
35%
Disadvantaged Group
35%
Learning Technology
35%
Difficulty Level
30%
Automatic Question Generation
26%
Contextual Information
26%
Learning Performance
26%
Distance Learning
23%
Solving Activity
22%
Natural Language Processing
22%
Learning Experiences
19%
Bidirectional Encoder Representations From Transformers
17%
Imbalanced Data
17%
Optimization Technique
17%
Emergency Condition
17%
Geolocation Function
17%
Usability Issue
17%
Customer Lifetime
17%
Mobile App
17%
Logistic Regression
17%
Augmented Reality
17%
System Evaluation
17%
Case Study
17%
Evaluation Metric
17%
Mean Algorithm
17%
Computer Skill
17%
Instagram
17%
Social Medium Platform
17%
Facebook
17%
Application Programming Interface
17%
Electronic Learning
17%
Global Positioning System
17%
Machine Learning
17%
Learning System
17%
Artificial Intelligence
17%
Web Application
17%
Web-Based Application
17%
Computing Resource
17%
Virtual Server
17%
Layer Architecture
17%
Representational State Transfer
17%
Processing Model
17%
Language Modeling
17%
Side Application
17%
Connected Device
17%
Support Vector Machine
17%
Binary Classification
17%
User Interface
17%
User Interface Design
14%
Theoretical Framework
14%
Machine Learning Algorithm
14%
Logistics Support
11%
Perceived Usability
11%
Usability Questionnaire
11%
Online Survey
11%
Participatory Design
10%
Collected Data
10%
Hybrid Algorithm
8%
Swarm Intelligence
8%
Swarm Intelligence Algorithm
8%
Clustering Algorithm
8%
Context Problem
8%
Social Demography
8%
Exogenous Variable
8%
information acquisition
8%
Generation System
8%
Learning Practice
8%
Developed Country
8%
Decision-Making
8%
Heuristic Evaluation
8%
Information Criterion
8%
spam
8%
Cybercrime
8%
Emerging Technology
8%
Rapid Development
8%
Human Resources
8%
Embedding Layer
8%
Hybrid Technique
5%
Driven Approach
5%
Assessment Phase
5%
Interaction Quality
5%
Development Phase
5%
Learning Resource
5%
Teaching Practice
5%
Extensive Variable
5%
Research Participant
5%
External Variable
5%
classification result
5%
Information Quality
5%
Data Distribution
5%
Multimedia
5%
Quantitative Data
5%
Class Imbalance
5%